Multiversus

Why did it fail?

So many IPs: Harry Potter, Looney Toons, LotR, DC, PPG, etc.

Because crossover autism only works for... autists. It works for Nintendo and Disney. Warner Bros. stuff generally appeals to older audiences or normies. Also, Harry Potter is for girls and no one cares to see it cross over with anything.

It's all about corporate brand identity. Nintendo and Disney have it and have spent a long time trying to present their various franchises as one big happy family. Even though Bob Iger's shopping spree has diluted the Disney identity and tarnished the IPs they've bought, people still joke about "X is a Disney Princess now" or whatever.
Warner Bros is just a generic media conglomerate that rarely gives a shit about what it owns. Jack Warner wasn't a train autist passionate about the animation medium that wanted to build a technocrat city state in Florida, he was just a guy that wanted to make money and suddenly remembered he owned the Looney Tunes when TV was getting big in the 1950s. WB can try to act like they're Disney with bullshit like Space Jam 2 and this game, but they can never do that.

Why did it fail?

Tony. For once in a lifetime this Warner fuck up wasn't Zaslav's fault.

It was a live service game that spent more time trying to force monetization over being a fun game. They get a few people interested, but it just doesn't stand out compared to every other live service game and all the other crappy comic-based video games coming out.

Also, nobody was really saying "I want to play Bugs Bunny vs Spawn in a Smash Bros clone with a storefront that looks like Forenite."

None of these Smash Bros clones have succeeded because the appeal of Smash is the properties represented, not just the idea of a crossover period.
People like Smash because they like Nintendo properties, they like Snake, they like Sonic, they like Pacman, they like Final Fantasy, etc. etc.
No one gives a fuck about playing a fighting game as fucking Arya Stark.

I’m happy Multiversus failed. The way people were hyping up a mediocre smash clone as an actual smash competitor was cringe.
Very validating to know it’s getting shut down in a few weeks.

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Buggy game play, greedy monetization, awful roster picks

No Daffy, no interest.

even aside from the Live Service shit that heavily bogged it down, the game wasn't nearly as fun as other platform fighters like Smash and Rivals, and the game was overall very sluggish. They had some fun characters but they weren't enough to make the overall system better.

But not Bomberman
Laugh at Bombermanfags

has 100+ games

one of the most copied games of all time

revolutionized multi-player in gaming

had the first HD game ever

launched the successful B-Daman toyline

good Nintendo history and had a crossover with Wario and Mario Party 2 unused content

has other crossovers with Pac-Man, Transformers, Yatterman and Lilo & Stich

still gets BTFO in SSB and became a complete laughtingstock by everyone

series gets overshadowed by waifufags and coomers beacuse of Bombergirl despite them never playing the game

R got outsold by the new Momotetsu, a fellow Hudson IP that was only released in Japan.

no console game for 5 years

No games on NSO

40th anniversary came and went with no fanfare or events. R2 flopped hard

What a fucking loser. Imagine being a Bombercuck in 2024

DC just doesn't have enough of the autistic appeal that Nintendo has to support a smash clone

Maybe it's just soulless

Bomberman has a problem where the initial game is quite good, but there wasn't much space to innovate on the formula. They had a good initial game and some good sequels, but they really couldn't innovate in any directly. It's kind of like Pac-Man and Tetris, except those have a company more focused on improving the style of their games to sell more. And even with that, Pac-Man rarely sees anything new.

That said, we have seen Bombergirl get released and actually have new players. It's sort of a MOBA-style game (there's a big arena and the goal is to get to the enemy bases and bomb them) but that's Japan-only and it's a gacha to boot. At least it has players.

Maybe it's just soulless

Of course it is. Dead things don't have souls anymore.

lebron is still alive tho

has 100+ games

Did Bomberman have more games after the first one?
I thought it was just that classic game everyone had played because it was so easy.

tendieshits changing the narrative once again

Did you never play the N64 games?

it was populer because it was fun to play with friends in SNES era

Just Super Mario, Donkey Kong, and Zelda.
Who cares about the rest?

Why did it fail?

They added Nubia instead of titty anime Nicole Watterson

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Bomberman's Mii costume is interesting because it's the only one of the full body suits that has color alts. Like he's the only one good enough to get the same treatment as a full character in that regard, but he's still not good enough to be an actual playable character.

swept by the timberpups

You sure about that?

Bomberniggers are delusional and thought their shitty C-list character from a defunct studio was on the same level as Mario, Sonic, Pacman and Mega Man. Hudson Soft went bankrupt twice, the American branch in 1995, which is why so many of the games were never released in the West, and the Japanese one in 2012, in which Konami now owns the IP.

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You sure about that?

nah not really

You can't just stick every IP that you happen to own the rights to together and expect it to work. Smash Bros. works because it's "Nintendo Characters, Plus Guests From Other Videogames". Nick Brawl manages to work because it's just Nicktoons.

But a fighting game with Superman, Rick and Morty, The Matrix, Game of Thrones and Iron Giant? That's fucking retarded! At least limit the scope, DC Superheroes + Looney Tunes + Hanna Barbera characters would at least feel like a Cartoon Crossover game.

R2 was such a bad fucking idea that you can't even claim it flopped unjustly.

The brand would be lucky to just get Bomberman 64 on NSO so the series' best moment could remain playable for a wide audience.

The way people were hyping up a mediocre smash clone as an actual smash competitor was cringe.

They did it for Nick All Stars too. Everyone was convinced for some reason that it would be the Smash killer

Bomberman? More like Flopperman!

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one of the most copied games of all time

Reminds me of the time back in high school when all the kids were hooked to some flash bootleg of bomberman were the bombermen were hood-wearing wiggas and the bombs were firecrackers

Because gamers actually have standards for what character to play as and Warner doesn't have many popular IP, no actual gamer wants to play as lame characters such as Steven from SU or Finn from AT, in fact about the only ones I can believe they would glad to play as are Batman and Superman since those have actual worldwide appeal and that's it.

Crossover's don't always work for the sake of crossovers. There's not always the overlap in fandom they want there to be.

They honestly should've continued with the N64 saga games rather than make a mismash soft reboot with Bomberman + the dastardly from the snes games + bomberman land DS inspired side characters

The gameplay sucked. And it sucked a lot. It was impressive just how bad it felt to play once it came out. Monetization and the stupid upgrading didn't help anything either. The big break between the beta and the actual release probably hurt things too. By the time it came out all the hype died off too.

This is why you don't fund League of Legends developers. Fun fact: this game was pitched to Disney and Netflix too (with their respective characters of course) and they both turned Tony down. Warner Brothers were the only ones dumb enough to fund him.

This. I thought I was going crazy when Anon Babble was shilling it at first.

It’s so unfun to play and the game requires you to play it A LOT to get anything.

I know people shit on the Nickelodeon ones, but I thought NASB2 was a good, fun game, a huge step up over the first one.

It was pitched to other owners too? That explains the OC thing in the game. I wonder why Warner took the chance.

WB desperately wants their own Fortnite/Genshin, which is why they spent $200+ million on these live service flops.

Then why did they follow rather than innovate?

Neither Fortnite nor Genshin innovated.
In fact, Fortnite got big by dumping its original game mode to copy PUBG and becoming the first F2P BR game on consoles.

should've added character people actually liked instead of treating it like advertisement for their movies or shows

The game wasn't great but it had an honest shot to succeed imo.
Then the hiatus killed momentum.
Then the greedy monetization killed the goodwill.
Another self inflicted L by the smooth brain retards who run WB.
I personally disliked the art direction.
Soulless is a good way of putting it.
This too t b h
Nintendo has a huge cult following where fans consume whatever they put out. There is a lot of overlap between Mario, Zelda, DK etc. So Smash works.
No such shit between different WB properties. 99+% Batman fans don't give a fuck about SU or other slop in the game.
There is no synergy.

I imagine all these companies do. Honestly it explains that other bomb Suicide Squad game too. Just that Warner jumped the gun trying to cash in while the others wait.

Lola Bunny, but No Daffy Duck

Velma, but no Scooby Doo

Lebron James

Censored Velma's police car attack after someone posted a video a video of her using it on Lebron James

Black Wonder Woman instead of a WW villain people actually gave a shit about like Cheetah or Hades

Shitty designs

Planned to reuse the designs in a cancelled racing game

If you want a shitty platform fighter with no powerups or interesting stages at the very least pick a theme, either make a DC figthing game, a classic MGM/WB shorts fighting game, a Hanna-Barbera fighting game or a horror movie figthing game
don't fucking slap them all together when most franchises have no fanbase overlap

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Service games aren't sustainable in the long run especially when your CEO is obsessed with gutting your workplace and selling everything for parts.

Censored Velma's police car attack after someone posted a video a video of her using it on Lebron James

The stupidest shit they did

grindy battlepass systems don't work. the servers weren't very good on initial release. when the game got rereleased the game was much slower for some reason and the monetization got worse

the fact that their initial focus was on competitive doubles should have been a massive red flag that they didnt know what they were doing. nobody cares about that, any matches with more than 2 players is there for casual play.
and leading in your game with memes like shaggy and big WTF reveals like the GoT girl and iron giant made people expect more of that, which made it disappointing when they didnt follow through. compared to smash which started with guys you expect and expanded to big reveals later

No Daffy Duck

What were they thinking with this anyway? How could Taz get in first before Daffy?

DC Superheroes + Looney Tunes + Hanna Barbera characters

I agree.
Also, seasons with special themes based on a new character, like a Samurai Jack season, a Powerpuff Girls season, Regular Show, Chowder, Adventure Time, etc.
or guest characters like Alex, Sam and Clover from Totally Spies.

They actually did that? What did they change it to now?

Doesn't WB have a lot of issues where they have to internally sign off and "license" characters to themselves. I assume that was a large part of the issue with the roster, which kept a lot of people from building up interest in the game. That and some suits probably demanding they have a new team for the relaunch to move to the shiniest engine because newer is better and you can get some fresh new talent, even though they have no idea how to develop MVS specifically.